(Each of the 3 things: 1) tank, 2) heal, 3) damage ) The norm should be 2 out of 3, but some classes/builds are a full 3/3. There is no sacrifice to some builds/classes. The only problem with tank builds is that you can build them so they heal & do damage the same or better than others. No wonder we have "Tank Meta" and we will keep having it as 2 biggest counter to tank & health based builds were nerfed to oblivion (pun intended). The whole irony is that people were crying to nerf those in the past (and it happened) and now we have "Tank Meta". (5 items) Decreases weapon enchantment cooldown by 33% and increases non Oblivion Damage weapon enchantment potency by 45%. Torug's Pact 5 pcs bonus basically says it all: ^ Oblivion dmg was reduced to some tiny laughable values and is now on some situational sets only + enchant. Those things apparently were considered too strong in PvP so both of them got nerfed pretty hard.īleed dmg now is basically a physical DOT dmg (it no longer ignores resistance). It was ignoring resistance but there was something different about it (I don't rememberer what it was, probably it was still affected by dmg shield or something like that). Oblivion dmg used to be primarily used in PvP, as it is a dmg type that ignores armour / shield / resistance - in short it deals dmg straight to health bar.īleed dmg used to work similar.
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